//TITLES FOR DMC
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)



//DMC Secret messages
$position -1 -1
$effect 0
$color 254 201 16
$fadein 0.1
$holdtime 1.5
$fadeout 1


SECRETAREA
{
You Found A Secret Area!
}

Team_Menu_Join
{
Please Select a Team:

1. Red
2. Blue
5. Auto-Team
}

Team_Menu_Join_IG
{
Please Select a Team:

1. Red
2. Blue
5. Auto-Team

0. Cancel
}

Unassigned
{
Unassigned
}

Spec_Mode_Inset0
{
Inset Window Off
}

Spec_Mode_Inset1
{
Inset Window On
}

Spec_Mode_Inset2
{
Inset Window Wide Screen
}

Spec_Mode_Inset3
{
Inset Window Map
}

Spec_Mode_Inset4
{
Inset Window Map Chase
}

Spec_Mode1
{
Locked Chase-Camera
}

Spec_Mode2
{
Free Chase-Camera
}

Spec_Mode3
{
Free Roaming
}

Spec_Mode4
{
Directed Mode
}

Spec_Mode5
{
Free Map Mode
}

Directed
{
Auto
}

Spec_Mode6
{
Chase Map Mode
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help_Title
{
Spectator Mode
}

Spec_Help_Text
{
Use the following keys to change view styles:

 FIRE1 - Chase next player
 FIRE2 - Chase previous player
 JUMP - Change view modes
 USE - Change inset window mode
 
 DUCK  - Enable spectator menu
  
In Overview Map Mode move around with:

 MOVELEFT - move left
 MOVERIGHT - move right
 FORWARD - zoom in
 BACK - zoom out
 MOUSE - rotate around map/target
}

Spec_Help
{
ENTER to Play  FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes
}

Spec_Only_Help
{
DUCK to Change Inset Mode FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes
}

Spec_Map_Free_Help
{
DUCK to Change Inset Mode  FIRE to Zoom In  ALT-FIRE to Zoom Out  JUMP to Change Modes
}

Spec_Help2
{
Your text messages can only be seen by other Spectators
}

Spectators
{
Spectators
}

TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

SCORE
{
FRAGS
}

DEATHS
{
DEATHS
}

LATENCY
{
LATENCY
}

Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}

Quad_Damage_Off
{
Quad Damage is wearing off
}

BioSuit_Off
{
Air supply in Biosuit expiring
}

Ring_Shadows_Off
{
Ring of Shadows magic is fading
}

Protection_Off
{
Protection is almost burned out
}

Get_Health
{
You receive %s health
}

Additional_Health
{
10 addition health
}

Bonus_Power
{
%s attains bonus powers!!!
}

You_Get_SS
{
You get the Double-barrelled Shotgun, %s shells, %s nails, %s rockets, %s cells. 
}

You_Get_NG
{
You get the Nailgun, %s shells, %s nails, %s rockets, %s cells. 
}

You_Get_SG
{
You get the Super Nailgun, %s shells, %s nails, %s rockets, %s cells. 
}

You_Get_GL
{
You get the Grenade Launcher, %s shells, %s nails, %s rockets, %s cells. 
}

You_Get_RL
{
You get the Rocket Launcher, %s shells, %s nails, %s rockets, %s cells. 
}

You_Get_LG
{
You get the Thunderbolt, %s shells, %s nails, %s rockets, %s cells. 
}

You_Get_NoGun
{
You get %s shells, %s nails, %s rockets, %s cells. 
}

No_Weapon
{
No weapon.
}

No_Ammo
{
Not enough ammo.
}

Mic_Volume
{
Mic Volume
}

Speaker_Volume
{
Speaker Volume
}

Voice_Properties
{
Voice Properties
}

VOICE
{
VOICE
}

Map_Description_not_available
{
Map Description not available.
}

Player
{
player
}

Player_plural
{
players
}

Muted
{
You have muted %s.
}

Unmuted
{
You have unmuted %s.
}

No_longer_hear_that_player
{
You will no longer hear that player speak.
}

Spec_Duck
{
Press DUCK for Spectator Menu
}

Spec_Auto
{
Auto
}

Spec_Slow_Motion
{
Slow Motion
}

Spec_Replay
{
Instant Replay
}
