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Monster 3D Download                                             README.TXT

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Release Notes

-------------

This is version 1.07 of the Monster 3D driver.



New Features

------------

The new drivers contain several features which make game play more enjoyable.



Gamma correction for Direct3D applications can be done on the fly without

the necessity of a system restart.  The control panels have been upgraded

to reflect this with "Test" buttons and "Apply to DOS..." button.  The

"Test" button brings up a full screen Direct3D application which shows the

RGB color bars.  This can be used for testing the gamma or refresh rate.

When checked the "Apply to DOS..." button restarts the system after updating

the environment variables in the AUTOEXEC.BAT file.



In addition this latest driver improves the Direct3D performance by 50% over

the 1.05 drivers for polygon throughput.  You can note the improvement by

running the game Hellbender from the Microsoft sampler disk bundled with

the Monster 3D display card.



There is a bug fix in the Windows/Glide drivers which fixes audio breakup

problems on the AWE32 sound card.  The problem showed up in Mech Warrior 2.

In addition this version is faster.



Overview

--------

The purpose of this floppy is to provide a central location for all drivers

provided for Monster 3D.  This disk contains only the drivers files and

the Monster 3D panel files.



Please read the Hardware Installation and Software Installation

instructions to get the Monster 3D card and drivers on your Windows

95 system.



This release is based on 3DFX GLIDE release number 2.1.



Hardware Installation

---------------------

These installation instructions are for placing the Monster 3D hardware

board into your PC system.



    1. Open your computer and find an open PCI slot.



    2. Remove the back plate from the free slot and save the screw.



    3. Place the Monster 3D graphics board into that slot.



    4. Screw the card in.



    5. Replace the computer chassis.



    6. Use the pass-thru cable to connect the Monster 3D graphics card

       to your current VGA card.  Place the VGA monitor cable into the

       Monster 3D card.



    7. Power up your system and run Windows 95.



    8. Continue to Section 1 of the Software Installation if this is

       the first time you have installed the Monster 3D card.



Software Installation

---------------------



	Recommended Installation Order

	------------------------------

	The following are recommended installation orders for Windows 95:



		Windows 95

		----------

		1.  Diamond or other Windows 95 Video Controller



		2.  Monster 3D Drivers



		3.  Microsoft DirectX 3





For the Software Installation if you are looking at the New Hardware

dialog in Windows 95 then read section 1 of the Software Installation.

If you are looking at the Update Device Drivers Install Wizard in the

OSR pack for Windows 95 then read section 2.  If the Monster 3D card

shows up in the ? Other section of the Device Manager or you are

updating drivers follow the instruction in section 3.



Software Installation: Section 1

--------------------------------

These installation instructions apply when you are looking at the

New Hardware Found dialog box.



Please follow these steps to get the drivers installed on your Windows

95 system:



    1. Windows 95 displays a dialog box indicating:



       "New Hardware Found - PCI Video Multimedia Device"



       Choose to install drivers from a disk provided by the hardware

       manufacturer.



    2. Type the appropriate path to the Monster 3D Windows 95 drivers , such as

     C:\monster as for the downloaded file.  Drivers will be copied to the

     appropriate directory.



    3. Choose Yes when asked to restart the system.



Software Installation: Section 2

--------------------------------

These installation instructions apply when you are looking at the

Update Device Driver Install Wizard.



If you have the OSR2 or later installed then the Update Device Driver

Install Wizard is invoked when Windows 95 first runs with the Monster 3D

card in the system.  In this case follow these instructions:



	1. Windows 95 displays the Update Device Driver Wizard.



	2. Make sure to use the Yes (Recommended) option.

	   Click on the Next button.



	3. Click on the other locations button and type the appropriate

           path to the Monster 3D Windows 95 drivers, such as

           C:\monster as for the downloaded file.  Drivers will be copied to

           the appropriate directory.



        4. It will then asks for 'Windows 95 Monster DirectX 3 Driver Disk',

           click OK and enter the path to the same directory where Monster

           drivers were extracted to (C:\monster is the default).



        5. Choose Yes when asked to restart the system.



Software Installation: Section 3

--------------------------------

These installation instructions apply when you are updating the Monster 3D

drivers or the Device Manager shows the Monster 3D card in the ? Other

section.



Please follow these steps to get the drivers updated on your Windows

95 system:



    1. Start Windows 95.



    2. Right-click on My Computer and choose Properties.



    3. Choose the Device Manager tab and double click on MULTIMEDIA.



    4. Double click on the Monster 3D PCI Video Multimedia Device.



    5. Click on the Driver tab and then click the Change Driver... button.

       Monster 3D PCI Video Multimedia Device should be highlighted.



    6. Click on the Have Disk... button.



    7. Type the path to the Monster 3D files, that is C:\monster.

       You can also use the Browse button to find the drive and disk.



    8. After the files have been copied, click the OK button to Restart

       your computer.



File List

---------

After the Plug & Play install, the following files can be found in the

Windows 95 system directory (C:\WINDOWS\SYSTEM):



    File		Description

    ----		-----------

    SST1INIT.DLL	Dynamic library for SST1 chip

    GLIDE.DLL		Dynamic library for GLIDE API

    FXMEMMAP.VXD	VXD to control pass-thru mode

    DD3DFX.DRV		DirectDraw 2 driver

    DD3DFX16.DLL	Direct3D 16-bit driver

    DD3DFX32.DLL	Direct3D 32-bit driver

    MONHLP16.DLL	Monster 3D help information used in panels

    MNSTRSET.DLL	Monster 3D setup panel

    MNSTRNFO.DLL	Monster 3D information panel

    _MNSTRNF.LOC	Internationalization file for information panel

    _MNSTRST.LOC	Internationalization file for information panel



After the Plug & Play install, the following files can be found in the

Windows 95 directory (C:\WINDOWS):



	File		    Description

	----		    -----------

	MOJO.EXE	Version program for technical support

	MNSTRTST.EXE	Test application for resolution, refresh, and gamma

	DMSLOGO.BMP	Bitmap for MNSTRTST.EXE

	HAND.BMP	Bitmap for MNSTRTST.EXE

	MHOUSE.BMP	Bitmap for MNSTRTST.EXE

	MW2.BMP		Bitmap for MNSTRTST.EXE

	SCPL.BMP	Bitmap for MNSTRTST.EXE

	TOMB1.BMP	Bitmap for MNSTRTST.EXE



Running MOJO.EXE

----------------

Mojo will not run without DirectDraw 2 installed.  If DirectDraw 2 is

not installed then a dialog appears stating that DDRAW.DLL cannot be

found.  To fix this problem install DirectDraw 2.



Mojo is a version application.  It will printout the version information

about the Monster 3D board.  An example follows:



HARDWARE

    Virtual Base Address:		0x???????? (depends on system)

    Physical Base Address:		0x???????? (depends on system)

    PCI Device Number:			0x? (depends on system)

    Vendor ID:				0x121a

    Device ID:				0x1

    FBI Revision:			1 or 2

    FBI Memory:				2 MB

    FBI Video Display Type:		0x0

    Scan-Line Interleaved?		no

    TMU Revision:			1

    Number TMUs:			1

SYSTEM LIBRARIES

    C:\WINDOWS\SYSTEM\GLIDE.DLL		263168	1/21/97		Glide(tm) Version 2.1.1

    C:\WINDOWS\SYSTEM\SST1INIT.DLL	132096	1/21/97 	InitCode $Revision: 5 $

    C:\WINDOWS\SYSTEM\DD3DFX.DRV	7712	11/27/96 	4.03.00.2104

    C:\WINDOWS\SYSTEM\DD3DFX16.DLL	4320	11/27/96 	4.03.00.2104

    C:\WINDOWS\SYSTEM\DD3DFX32.DLL	102912	03/31/97 	4.03.00.2104

    C:\WINDOWS\SYSTEM\FXMEMMAP.VXD	6464	1/3/97		4.03.00.2104



Known Limitations

-----------------

None.



Refresh Rate in GLIDE Games

---------------------------

Refresh rate is completely under the control of the GLIDE games.

However, the refresh selection in the panel sets an MSDOS environment

variable that modifies the refresh rate according to the user

selection at 640x480 only.  Click the Apply to DOS... check button to

reboot the system and apply the refresh rate to GLIDE games.



Gamma Correction in GLIDE Games

------------------------------

Gamma correction is completely under the control of the GLIDE games.

However, the gamma selection in the panel sets an MSDOS environment variable

that modifies the red, green, and blue gamma values according to the user

selection at 640x480 only.  Click the Apply to DOS... check button to

reboot the system and apply the gamma selection to GLIDE games.



Monster 3D Settings Panel

-------------------------

The "Test" button in the gamma area of the Monster 3D Settings panel

purposely uses 640x480 at 60 Hz. This way the user can test gamma with

a consistent resolution and refresh rate that works correctly on any

VGA monitor.



The "Test" button in the resolution/refresh area brings the display up

in the selected resolution/refresh using the current selected gamma.



The "Test" buttons effectively change the settings before running the

test application.  Therefore the meaning of Cancel changes to be the

last time any "Test" button was used.



NOTE:

Glide games have control over resolution/refresh and gamma.  Thus,

resolution/refresh and gamma selections in the Monster 3D panel may

not apply to Glide games.



NOTE:

Gamma correction does not apply to the following resolutions:

	512x384 at 85 Hz and greater

	640x400 at 85 Hz and greater

	640x480 at 85 Hz and greater

	800x600 at 60 Hz and greater



Stealth 64 Video GT Drivers

---------------------------

The S3 968/868 chip contains a bug.  The bug in the chip may cause problems

with the Monster 3D card when running the GT drivers.  The bug is that the

968/868 states that it requires 32 Meg of frame buffer memory when it

actually decodes 64 Meg of frame buffer memory on PCI.  Sometimes the

Monster 3D card gets mapped by Windows 95 into the 968 upper 32 Meg of

decode address.  This problem causes a system hang. To duplicate the

problem or figure out if you have the problem you can run the test

application MOJO.EXE and if it hangs then you have the problem.



The fix for this problem is to remap the Monster 3D card.  To do this

follow these directions:



1. Download the drivers from the BBS or the WEB.  The drivers contain

   two files that can be used to remap the memory addresses of the

   Monster 3D card.  These files are DOS4GW.EXE and FXREMAP.EXE.  Place

   these two files into your windows directory, e. g., C:\WINDOWS.



2. Edit the AUTOEXEC.BAT file and place FXREMAP.EXE in it. For

   example the following line added to AUTOEXEC.BAT works for most

   systems:



	C:\WINDOWS\FXREMAP.EXE



Direct3D

--------

Some games do not find the dd3dfx drivers.  They only run on the

software version of Direct3D or the Direct3D HAL associated with the

Primary DirectDraw device.



When running the DirectX SDK applications, you cannot get to the menus

because the 3DFX Direct3D does not turn off pass-thru mode for a menu

command.



Technology Demos and the Joystick

---------------------------------

The 3DFX Flip/Rotate demos will not work properly if your system has a

joystick port configured without a joystick connected. To remedy the problem,

either connect a joystick to the port or disable and/or remove the port from

your system configuration.



Contacting DIAMOND

==================



DIAMOND - U.S.A.

----------------

Postal Service  :  Diamond Multimedia Systems, Inc.

                   2880 Junction Avenue

                   San Jose, CA  95134

Voice (Main)    : (408) 325-7000

FAX (Main)      : (408) 325-7070

FAX (TechSppt)  : (408) 325-7171

Fax-On-Demand	: (800) 380-0030

BBS (to 14400)  : (408) 325-7080

BBS (to 28800)  : (408) 325-7175

WWW             : http://www.diamondmm.com

FTP             : ftp://ftp.diamondmm.com



Voice (TechSppt): [M-F 5-7; Sat 8-4 Pacific]

ISDN Prods	: (408) 325-7110

Fire GL Prods	: (408) 325-7120

General / Other	: (408) 325-7100



Tech Support E-mail Accounts:

SCSI Adapters	: fireport@diamondmm.com

ISDN Prods	: isdn@diamondmm.com

Fire GL Prods	: cad_cam@diamondmm.com

General / Other	: techsupt@diamondmm.com

CompuServe

Forum		: (type) GO DIAMOND



DIAMOND - Europe

----------------

Postal Service  : SPEA Software GmbH, a Diamond Multimedia Company

                  Moosstr.18b

                  82319 Starnberg, Germany

Voice (Main)    : +49-8151-2660    (Germany)

                : +44-1189-44440   (UK)

Voice (TechSppt): +49-8151-266 330 (Germany)

                : +44-1189-4444 44 (UK/English)

                : +44-1189-4444 33 (UK/French)

FAX (Support)   : +49-8151-266 331 (Germany)

BBS (to 28800)  : +49-8151-266 333 (Germany)

                : +44-1189-4444 15 (UK)

BBS (ISDN, x.75): +49-8151-266 334 (Germany)

CompuServe	: GO SPEA

WWW             : http://www.diamondmm.de





All product names listed are trademarks or copyrights of their

respective owners.



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Diamond Multimedia Systems, Inc.       (c) 1993-97, All Rights Reserved

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